Yeah, so I decided to draw this picture in paint to explain the process of the T-ACT Engine and how it works. For anyone with a semi-understanding of how the application process works, they should understand what this means.

File: nrgs.dll
This files contains the API for T-ACT Engine. The API consists of functions that either refer to the database or refer drawing modules from DirectX and use them in very specific manors. The reason I'm bothering to mention this is because in Advanced mode, as stated early on, you'll be allowed to directly modify the source before it's output. HOWEVER, there is a large drawback to this functionality I've devised. The drawback is that if you modify the code before output, my system will not save those changes. On a positive note, though, you can take the source code out and reference "nrgs.dll" and modify the game as much as you want outside of the program and compile it however you want. I actually heavily support this because I'd like to see what other things can be created using the Engine's API if you really wanted to.
I'll be including outside of the main program's GUI a tool for editing the databases. For those who, as I stated above, wish to go outside my program and design their own thing.
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The reason for stating all of this is because I'm coming out with the first official release of this program fairly soon. What does that mean? Not much actually. If you think you'll be able to get anywhere with it, you're dead wrong. It's going to consist of the early T-ACT API, new GUI, and compiler. Merely to demonstrate it's use.
Now, as much as I want to work a lot on this, I'm terribly busy. Especially with my college classes which are packed. I'm surprised I even came on and wrote all of this. So...'til the time I release it.