I fell asleep late, so when I woke up not too long ago. Immediately started running tests to confirm compatibility. Found some compatibility issues, or rather, errors. So I’ve been fixing those quickly.
Fixes (Not that you know the code…yet…you will…)
– Translate( matx * scaleX, maty * scaleY )
– Rotation corrected to match proper rotation mathematics (like in Monkey)
– Division by zero error in detecting adjusted frame update rate for OnRender()
Picture time and after this I’ll finally be able to actually continue on creating the game now!
Note: Naming conventions I use here are not identical to the actual code. These are used to represent what the code is doing.








